Time to Stand Up
Trap Normal

Time to Stand Up

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If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 54
Deck 59

Time to Stand Up — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 54.5 · Deck: 59.2 · Meta: provisional
  • Primary role: Extender · Secondary: Removal / Negation

Why it scores here

Time to Stand Up converts a live Dragon Synchro into two extra bodies from the Deck (Resonator and/or Level 1 Dragon monsters), which is a net +1 card of board presence for one trap. Its second effect is a conditional GY-banish negate that only works while a Level 10+ DARK Dragon Synchro is controlled, so its interaction value is real but narrow. The card is in all 400 sampled decks, but that frequency comes from the Resonator and Archfiend homes and confirms a practical role rather than adding power; it earns no points from its trap-card presence or any other popularity signal. It has no material value at all, so its score rests on the extender and conditional-negate roles.

Axis scores

Axis Score Evidence
Accessibility 58 It is a trap that is only live once a Dragon Synchro is on the field, but 400 of 400 sampled decks run it, mostly at 1 copy, so it is reliably included in its homes (deck data, observed).
Combo & Conversion 50 The text converts one trap into two summoned bodies, but only after a Dragon Synchro is already out, so it is a follow-up rather than a starter; no combo boards are recorded (text plus inference).
Resource Economy 68 Two monsters from the Deck for one trap is a net +1 body, and the GY-banish negate costs no card from the field (verified text, inferred advantage).
Effect & Interaction 55 The negate applies to any monster effect activation, which is strong when it is live, but it requires a Level 10+ DARK Dragon Synchro and an extra GY banish (verified text, conditional).
Material Utility 5 A trap card has no Level, Attribute, or Material value, so it contributes nothing as material (verified card type).
Resilience & Flexibility 50 Its negate can be used from the GY as well as the trap zone, which gives two zones, but it is once per turn per effect and dies to backrow removal in the trap zone (verified text, inferred).
Deck-Building Efficiency 75 One slot at about 1.09 average copies with no garnet or lock restriction, and no banlist token is assumed, so it is cheap to run (deck data, verified).

Calculation

Weight profile: 0.7 Extender + 0.3 Removal/Negation. Intrinsic ≈ 54.5, Deck ≈ 59.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one trap into two Deck monsters (Resonator and/or Level 1 Dragons) once a Dragon Synchro is out
  • Conditional GY-banish negate of any monster effect, usable from the graveyard
  • Single-slot cost with 1.09 average copies and no garnet restriction

Weaknesses

  • Effect 1 needs a Dragon Synchro already on the field, so it is not a starter
  • Effect 2 needs a Level 10+ DARK Dragon Synchro, a narrow condition
  • Trap-zone copy is vulnerable to backrow removal
  • No material value at all

Counters / choke points

  • Backrow removal or a trap-zone destruction effect before it is activated
  • Opponent plays that avoid triggering monster effects while a qualifying Synchro is absent

Best use

Extender with a conditional negate, run in Dragon Synchro shells. Decks: Resonator, Archfiend, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 1: if a Dragon Synchro is on the field, Special Summon up to 2 Resonator and/or Level 1 Dragon monsters from the Deck (card text); Effect 2: GY-banish negate while controlling a Level 10+ DARK Dragon Synchro, with +2000 ATK to a Synchro (card text); Each effect is once per turn (card text); Present in 400 of 400 sampled decks, 97% gameplay type 7, 1.09 average copies (deck data); Legal in TCG, OCG, and MasterDuel (card.formats)
  • Observed: Resonator 165 decks and Archfiend 164 decks account for about 82% of the sample; Top partners such as Crimson Resonator and Red Rising Dragon co-occur in 100% of decks (co-occurrence, not causal); Not a Top Card in any format (top-card data)
  • Inferred: Primary role is Extender because effect 1 adds two bodies from the Deck, with a secondary Negation role from effect 2; Net card advantage of +1 from the summon, with no card cost for the GY banish; Interaction is conditional on the Level 10+ DARK Dragon Synchro requirement
  • Data gaps: no combos supplied, so combo conversion and starter/material role shares are text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 400-deck sample only card text does not state an activation timing for effect 1 (trap timing unclear) which Dragon Synchro monsters are Level 10+ DARK is not in the evidence, so effect 2 reach is unknown no banlist token, so 3 copies are assumed legal











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